Difference between revisions of "How to jump"

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<p>In a first approach, making your avatar jump over steeple looks like very easy. In the reality the process is a wait more complicated, we will explore the differents steps of a jump in SL.</p>
 
<p>In a first approach, making your avatar jump over steeple looks like very easy. In the reality the process is a wait more complicated, we will explore the differents steps of a jump in SL.</p>
 
[[File:Steeple jump.png|center]]</br>
 
[[File:Steeple jump.png|center]]</br>
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<h2><p style="text-align:center; color: #fe5656;font-size: 40px"> 2.1. Your reaction time </p></h2>
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<p>This time is depending how fast you figure out you are at the right distance of the steeple and you want to press the jump key. This time is around 1s but everyone is different</p>
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<h2><p style="text-align:center; color: #fe5656;font-size: 40px"> 2.2. Ping </p></h2>
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<p>The ping is the time to send your message to the server that requests a response. Measured in milliseconds, it's the round trip time for the message to reach the SL server and for the response to return to you. Ping response times are important because they add overhead to any requests made over the Internet</p>
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<p>The ping time is function of:
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*Your location. SL AWS servers are located in Oregon (USA) and the distance from you to there will gives you a time you cannot change, it's speed of the light vs distance plus some gateway times. Europeans will deal with a time around 200ms where Americans can get down to 20ms.
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*The topology of the network. If your provider decide to go over space with satellites instead using the fiber optics of the ground. A geostationary satellite at 30.000 km from earth have typically ping time of 600ms and Starlink use a network of satellites located at 500 km from earth with a ping between 30 and 100ms.

Revision as of 06:13, 10 March 2021

Space jump.png

Ponyplay implies steeples and those imply jumps. There are different ways to do jumps, and different parameters can affect the way you jump


1. Quickjump

Quickjump is a way to improve your AO (Animation Override) and this is not allowed in the PFS ponyplay community. Considered as cheat, the last generation of slalom system can detect it. Any abuse will be reprimanded, you have been warned.

1.1. Firestorm settings

From Firestorm you can find the setting under Avatar/Movement, this one have to be turned off (unchecked)

Quickjump.png


2. Jump's steps

In a first approach, making your avatar jump over steeple looks like very easy. In the reality the process is a wait more complicated, we will explore the differents steps of a jump in SL.

Steeple jump.png


2.1. Your reaction time

This time is depending how fast you figure out you are at the right distance of the steeple and you want to press the jump key. This time is around 1s but everyone is different

2.2. Ping

The ping is the time to send your message to the server that requests a response. Measured in milliseconds, it's the round trip time for the message to reach the SL server and for the response to return to you. Ping response times are important because they add overhead to any requests made over the Internet

The ping time is function of:

  • Your location. SL AWS servers are located in Oregon (USA) and the distance from you to there will gives you a time you cannot change, it's speed of the light vs distance plus some gateway times. Europeans will deal with a time around 200ms where Americans can get down to 20ms.
  • The topology of the network. If your provider decide to go over space with satellites instead using the fiber optics of the ground. A geostationary satellite at 30.000 km from earth have typically ping time of 600ms and Starlink use a network of satellites located at 500 km from earth with a ping between 30 and 100ms.