Difference between revisions of "PFS Vision"

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<h1><p style="text-align:center; color: #fe5656;font-size: 60px"> [PFS] Vision </p></h1>
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<p>The [PFS] Vision system is a tool to increase your immersion while enforcing some view effect on your side, you will be able to:</br>
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- Blind using the sphere view technology to limit your view distance</br>
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- Change the avatar into a simple silhouette past a distance</br>
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- Replace the world textures by an unique one</br>
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- Block your camera inside the sphere view</br>
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- Hide your location</br>
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- Block the start IM within a distance (RLVa only)</br>
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- Display your keyholder position and rotation on a radar</br>
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- Add an mask overlay (RLVa) or a mask HUD (RLV) with differents forms</br>
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- Adjust the transparency of the mask</br>
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- Adjust the main color of the mask (RLVa only)</br>
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- Lock your environnement with EEP settings</br>
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- Force the mouselook view</br>
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- lock your camera position</br>
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- limit your camera mouvement within a range</br>
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- focus your camera to look at a certain part of your keyholder</br></p>

Revision as of 13:16, 14 September 2022

Contents

PFS vision system huds 1024.png

[PFS] Vision

The [PFS] Vision system is a tool to increase your immersion while enforcing some view effect on your side, you will be able to:
- Blind using the sphere view technology to limit your view distance
- Change the avatar into a simple silhouette past a distance
- Replace the world textures by an unique one
- Block your camera inside the sphere view
- Hide your location
- Block the start IM within a distance (RLVa only)
- Display your keyholder position and rotation on a radar
- Add an mask overlay (RLVa) or a mask HUD (RLV) with differents forms
- Adjust the transparency of the mask
- Adjust the main color of the mask (RLVa only)
- Lock your environnement with EEP settings
- Force the mouselook view
- lock your camera position
- limit your camera mouvement within a range
- focus your camera to look at a certain part of your keyholder