Whip Circle

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Whip Circle (Basic)

Basic ruleset, normally only used when training new ponies. There is no running in basic and both direction commands are used to turn 180° around.

Note: Basic is also known as v0.

Whip commands

  1. Start/Run. When in motion ignore. (no running)
  2. Stop when in motion.
  3. Turn around 180° left.
  4. Turn around 180° right.
  5. When stopped, return to the trainer and bow.

Whip Circle V1

PFS ruleset. Start lined up clockwise. Turns are done 180° towards the center of the circle. Always turn towards and never away from the trainer/center of the circle.

When working with multiple ponies it's advised you have them line up on opposite sides to each other. example first pony at 1, second pony at 3.

Whip commands (Clockwise)

  1. Start/Run. When in motion 1 signals to begin running.
  2. Stop when walking, when running slow down to walk.
  3. Ignored.
  4. Turn around 180° towards the center of the circle.
  5. When stopped, return to the trainer and bow. When running, ignore it.

Whip commands (Anti-Clockwise)

  1. Start/Run. When in motion 1 signals to begin running.
  2. Stop when walking, when running slow down to walk.
  3. Turn around 180° towards the center of the circle.
  4. Ignored.
  5. When stopped, return to the trainer and bow. When running, ignore it.

Whip Circle V2

Correct direction

PFS ruleset. Start lined up clockwise. Always walk/run clockwise around the center pole, and only in a loop when changing directions via the 5 command.

When working with multiple ponies it's advised you have them line up on opposite sides to each other. example first pony at 1, second pony at 3.

Whip commands (Clockwise)

  1. Start/Run. When in motion 1 signals to begin running.
  2. Stop when walking, when running slow down to walk.
  3. Ignored.
  4. Turn right taking the next path towards the center of the circle and exit on the opposite side, continue clockwise. (Do not loop it!)
  5. Turn right taking the next path towards the center of the circle, loop around the center and exit the way you came in and head anti-clockwise. (change direction) When stopped, return to the trainer and bow.

Whip commands (Anti-Clockwise)

  1. Start/Run. When in motion 1 signals to begin running.
  2. Stop when walking, when running slow down to walk.
  3. Turn left taking the next path towards the center of the circle and exit on the opposite side, continue anti-clockwise. (Do not loop it!)
  4. Ignored.
  5. Turn left taking the next path towards the center of the circle, loop around the center and exit the way you came in and head clockwise. (change direction) When stopped, return to the trainer and bow.


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