Difference between revisions of "Whip Circle"

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<div style="margin-left: 30px;float:right;">__TOC__</div> Also known as a "Training Circle" there are many variants of the whip circle in secondlie ponyplay. They are used at pfs for events and training ponies to obey the whip commands used in carting. The standard pfs whip circle consists of a leash post in the center and two rings. A larger outer ring and a small inner ring connected by four spokes.
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[[File:PFS Whip Circle Screenshot01.jpg|200px|thumb|right|A Whip Circle]]There are many variants of the whip circle (also known as a Training Circle) in secondlie ponyplay. They are used at pfs for events and training ponies to obey the whip commands used in carting.  
  
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The standard pfs whip circle consists of a leash post in the center and two rings. A larger outer ring and a small inner ring connected by four spokes.
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Ponies always start lined up clockwise unless overwise instucted. The trainer or groom ''must'' indicate which ruleset is to be used before begining the exercise.
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When working with multiple ponies it's advised you have them line up on opposite sides to each other. For example first pony at point one, second pony at point three.
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Ponies must keep on the path at all times during the exercise and when returning to bow. ''Never walk on the grass!''
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<div style="clear: both;"></div>
 
==<span style="text-align:center; color: #fe5656;">Whip Circle (Basic)</span>==
 
==<span style="text-align:center; color: #fe5656;">Whip Circle (Basic)</span>==
Basic ruleset, normally only used when training new ponies. Ponies start lined up clockwise. There is no running in basic and both direction commands are used to turn 180° around.
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Basic ruleset, used at PFS mostly as an introduction. Ponies start lined up clockwise. There is no running in basic and both direction commands are used to turn 180° around in the direction indicated.
  
 
''Note: Basic is also known as v0.''
 
''Note: Basic is also known as v0.''
  
<p style="font-weight: bold;color: #fe5656;">Whip commands</p>
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===<span style="font-weight: bold;color: #fe5656;">Whip commands</span>===
 
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# Start Walking. When in motion ignore (No running.)
# Start/Run. When in motion ignore. (no running)
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# Stop.
# Stop when in motion.
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# Turn left around, without stopping your movement.
# Turn around 180° left.
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# Turn right around, without stopping your movement.
# Turn around 180° right.
 
 
# When stopped, return to the trainer and bow. When in motion ignore.
 
# When stopped, return to the trainer and bow. When in motion ignore.
  
 
==<span style="text-align:center; color: #fe5656;">Whip Circle V1</span>==
 
==<span style="text-align:center; color: #fe5656;">Whip Circle V1</span>==
  
PFS ruleset. Start lined up clockwise. Turns are done 180° towards the center of the circle. Always turn towards and never away from the trainer/center of the circle.
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PFS ruleset. Start lined up clockwise. Turns are done 180° towards the center of the circle. Always turn towards and never away from the trainer/center of the circle (do not "show your butt").
 
 
When working with multiple ponies it's advised you have them line up on opposite sides to each other. example first pony at 1, second pony at 3.
 
 
 
<p style="font-weight: bold;color: #fe5656;">Whip commands (Clockwise)</p>
 
  
# Start/Run. When in motion 1 signals to begin running.
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===<span style="text-align:center; color: #fe5656;">Whip commands (Clockwise)</span>===
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# Start walking. When in motion begin running.
 
# Stop when walking, when running slow down to walk.
 
# Stop when walking, when running slow down to walk.
# Ignored.
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# Ignored. (do not "show your butt").  
# Turn around 180° towards the center of the circle.
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# Turn around 180° clockwise, without stopping your movement when walking.
 
# When stopped, return to the trainer and bow. When running, ignore it.
 
# When stopped, return to the trainer and bow. When running, ignore it.
  
<p style="font-weight: bold;color: #fe5656;">Whip commands (Anti-Clockwise)</p>
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===<span style="text-align:center; color: #fe5656;">Whip commands (Anti-Clockwise)</span>===
 
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# Start walking. When in motion begin running.
# Start/Run. When in motion 1 signals to begin running.
 
 
# Stop when walking, when running slow down to walk.
 
# Stop when walking, when running slow down to walk.
# Turn around 180° towards the center of the circle.
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# Turn around 180° anti-clockwise, without stopping your movement when walking.
# Ignored.
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# Ignored. (do not "show your butt").  
 
# When stopped, return to the trainer and bow. When running, ignore it.
 
# When stopped, return to the trainer and bow. When running, ignore it.
  
 
==<span style="text-align:center; color: #fe5656;">Whip Circle V2</span>==
 
==<span style="text-align:center; color: #fe5656;">Whip Circle V2</span>==
  
[[File:Whip-circle-yes.jpg|200px|thumb|right|Correct direction]]PFS ruleset. Start lined up clockwise. Always walk/run clockwise around the center pole, and only in a loop when changing directions via the 5 command.
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PFS ruleset. Start lined up clockwise. Always walk/run clockwise around the center pole, and only in a loop when changing directions via the 5 command. (See picture to the right.)
  
When working with multiple ponies it's advised you have them line up on opposite sides to each other. example first pony at 1, second pony at 3.
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<gallery>
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File:V2-5.jpg|Correct loop for 5 whip cracks. (Change direction)
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File:V2-3.jpg|Correct direction for 3 whip cracks (Clockwise)
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File:V2-4.jpg|Correct direction for 3 whip cracks (Anti-Clockwise)
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</gallery>
  
<p style="font-weight: bold;color: #fe5656;">Whip commands (Clockwise)</p>
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<div style="clear: both;"></div>
 
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===<span style="font-weight: bold;color: #fe5656;">Whip commands (Clockwise)</span>===
# Start/Run. When in motion 1 signals to begin running.
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# Start walking. When in motion begin running.
 
# Stop when walking, when running slow down to walk.
 
# Stop when walking, when running slow down to walk.
 
# Ignored.
 
# Ignored.
Line 50: Line 60:
 
# Turn right taking the next path towards the center of the circle, loop around the center and exit the way you came in and head anti-clockwise. (change direction) When stopped, return to the trainer and bow.  
 
# Turn right taking the next path towards the center of the circle, loop around the center and exit the way you came in and head anti-clockwise. (change direction) When stopped, return to the trainer and bow.  
  
<p style="font-weight: bold;color: #fe5656;">Whip commands (Anti-Clockwise)</p>
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<div style="clear: both;"></div>
 
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===<span style="font-weight: bold;color: #fe5656;">Whip commands (Anti-Clockwise)</span>===
# Start/Run. When in motion 1 signals to begin running.
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# Start walking. When in motion begin running.
 
# Stop when walking, when running slow down to walk.
 
# Stop when walking, when running slow down to walk.
 
# Turn left taking the next path towards the center of the circle and exit on the opposite side, continue anti-clockwise. (Do not loop it!)
 
# Turn left taking the next path towards the center of the circle and exit on the opposite side, continue anti-clockwise. (Do not loop it!)
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<div style="clear: both;"></div>
 
<div style="clear: both;"></div>
{{PFS Nav}}
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[[Category:Training]][[Category:TrainerSignoffs]][[Category:PonySignoffs]][[Category:Team Academy]][[Category:Carting]]
 
[[Category:Training]][[Category:TrainerSignoffs]][[Category:PonySignoffs]][[Category:Team Academy]][[Category:Carting]]
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__NOTOC__

Latest revision as of 06:54, 18 November 2020

A Whip Circle

There are many variants of the whip circle (also known as a Training Circle) in secondlie ponyplay. They are used at pfs for events and training ponies to obey the whip commands used in carting.

The standard pfs whip circle consists of a leash post in the center and two rings. A larger outer ring and a small inner ring connected by four spokes.

Ponies always start lined up clockwise unless overwise instucted. The trainer or groom must indicate which ruleset is to be used before begining the exercise.

When working with multiple ponies it's advised you have them line up on opposite sides to each other. For example first pony at point one, second pony at point three.

Ponies must keep on the path at all times during the exercise and when returning to bow. Never walk on the grass!


Whip Circle (Basic)

Basic ruleset, used at PFS mostly as an introduction. Ponies start lined up clockwise. There is no running in basic and both direction commands are used to turn 180° around in the direction indicated.

Note: Basic is also known as v0.

Whip commands

  1. Start Walking. When in motion ignore (No running.)
  2. Stop.
  3. Turn left around, without stopping your movement.
  4. Turn right around, without stopping your movement.
  5. When stopped, return to the trainer and bow. When in motion ignore.

Whip Circle V1

PFS ruleset. Start lined up clockwise. Turns are done 180° towards the center of the circle. Always turn towards and never away from the trainer/center of the circle (do not "show your butt").

Whip commands (Clockwise)

  1. Start walking. When in motion begin running.
  2. Stop when walking, when running slow down to walk.
  3. Ignored. (do not "show your butt").
  4. Turn around 180° clockwise, without stopping your movement when walking.
  5. When stopped, return to the trainer and bow. When running, ignore it.

Whip commands (Anti-Clockwise)

  1. Start walking. When in motion begin running.
  2. Stop when walking, when running slow down to walk.
  3. Turn around 180° anti-clockwise, without stopping your movement when walking.
  4. Ignored. (do not "show your butt").
  5. When stopped, return to the trainer and bow. When running, ignore it.

Whip Circle V2

PFS ruleset. Start lined up clockwise. Always walk/run clockwise around the center pole, and only in a loop when changing directions via the 5 command. (See picture to the right.)

Whip commands (Clockwise)

  1. Start walking. When in motion begin running.
  2. Stop when walking, when running slow down to walk.
  3. Ignored.
  4. Turn right taking the next path towards the center of the circle and exit on the opposite side, continue clockwise. (Do not loop it!)
  5. Turn right taking the next path towards the center of the circle, loop around the center and exit the way you came in and head anti-clockwise. (change direction) When stopped, return to the trainer and bow.

Whip commands (Anti-Clockwise)

  1. Start walking. When in motion begin running.
  2. Stop when walking, when running slow down to walk.
  3. Turn left taking the next path towards the center of the circle and exit on the opposite side, continue anti-clockwise. (Do not loop it!)
  4. Ignored.
  5. Turn left taking the next path towards the center of the circle, loop around the center and exit the way you came in and head clockwise. (change direction) When stopped, return to the trainer and bow.